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Vray ornatrix modifier
Vray ornatrix modifier









vray ornatrix modifier

One for things like facial hair/beards and one for longer hair. I do plan to use the UE4 engine.įor beards I would like to be able to take Ornatrix hair and bake it right into the face mesh itself. This might work but ultimately I want to be able to bake down the hair to individual hair cards, matched by material ID, and this would be very complicated if I had to export to alembic first. One option I considered was using Alembic export and re-import as a VRay Proxy since the proxy can be rendered as a mesh. Is there any way to convert Ornatrix hair to meshes for baking purposes that maintains the properties that it has when it renders directly under VRay? Nothing seemed to come even close to the original render. Cylindrical, billboards, number of sides, camera oriented, tangent normals, mapping types, per strand UVs, etc. I tried adjusting all sorts of parameters. So I applied the Mesh from Strands operator, removed the VRayOrnatrixMod and attempted to render it again. However I need to be able to bake these results down to a mesh for use in realtime.

vray ornatrix modifier

I get really nice results for my first attempt. When I render it directly using the VrayOrnatrixMod it works great.

vray ornatrix modifier

I am attempting to render the beard/hairs with Vray 5 using the VrayHairNextMtl. So unless I've done something wrong (which is quite possible) I feel that there may be a bug with that particular modifier's guide channel usage. Also when I assigned the length texture map instead of the channel data (the data was derived from the map) the map did work fine so that seems to be a workaround. The same guide channel data did work in other locations, like the Change Width modifier. I attempted to duplicate this in 3DS Max but found that when I assigned the channel data to either the magnitude or phase it made absolutely no difference to the result. In the tutorial (in Maya) the strand length guide channel is applied to the magnitude and phase of the Strand Curling modifier. My main one was with rendering and a minor one with guide channel data. I was able to get quite reasonable results but there were a couple of issues I had. I'm very new to Ornatrix and started my learning by following along with this great live stream tutorial Jeordanis Figuereo for creating a beard to learn the ropes.











Vray ornatrix modifier